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[From the industry] Electronic Arts Opens Up 23 More Accessibility Patents for Wider Use and Open-Sources Photosensitivity Analysis Plugin

Game Development News

Electronic Artsis continuing its efforts to ensure that video games can be enjoyed by as many people as possible by pledging 23 more patents to itsindustry-first accessibility patent pledge, an initiative that makes accessibility tools and technologies available to developers across the …

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Electronic Arts streamlines game patching with AWS

AWS Games

Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add new in-game content.

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The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

Before the news cycle had fully absorbed Sony’s announcement that it was letting go of 900 people, Electronic Arts released a similar statement regarding the termination of about 5 percent of its total headcount, approximately 670 jobs. It tells you that the current console cycle has reached its final stage.

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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future. Register here. Register here.

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. They have expertise and knowledge on multiple platforms, which include PCs, consoles, and mobile.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Atari led the charge, creating new types of games for home consoles. Games like Pong , Asteroids , and Space Invaders weren’t just technical achievements; they represented entirely new forms of play. Within two years, the market became saturated with undifferentiated content as over 100 third-party developers rushed in.

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Why I Love: Alisia Dragoon

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. An occasional QuackShot, Comix Zone or Streets of Rage 2 did happen every once in a while, but the console was primarily a Sonic player. Read more