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Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

AWS Games

“We needed server infrastructure to create player accounts and store their data, such as auto generated ID, device type, OS information, items in the game, and progress in the game,” says Norman Argueta, Lead Backend Engineer at Harmony Games. Its $3M investment round was led by Griffin Gaming Partners.

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Adventures in Map Zooming, Part 2: Engine-level Architecture

Grid Sage Games

If we play by the engine rules we get to keep that functionality in its existing simple package, which generally means massive savings on CPU cycles. REX It had been a while since I’d done any serious tinkering in “Rogue Engine X” (REX), Cogmind’s underlying game engine. Enter: the quad.

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Windows: Open a new console window for the editor instances ( GH-55925 ). if something that worked fine in 3.4

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Windows: Open a new console window for the editor instances on Windows 11 ( GH-55925 , GH-55967 ). which fixes that issue.

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Top Emerging Free Game Development Tools and Trends!

Big Games

OpenGameArt: Another excellent resource for free game assets, OpenGameArt focuses on 2D graphics and audio. Find character sprites, environment tiles, UI elements, sound effects, and music tracks, all contributed by artists and musicians within the game development community.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. Console support. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Console support.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). The fix seems relatively safe but this will require heavy testing to make sure it doesn't regress - if you have 3D games using Bullet physics, please try this RC 2 and report any issue. Windows: Improve console handling and execute ( GH-55987 ). x no longer works in this 3.5

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