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The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. Mobile gaming becomes more impressive with every new smartphone release, making traditional gaming methods out of vogue.
The games industry is in constant flux; what we think we know today as fact is gone often completely different the next day. Developers used to have to partner with publishers for their games to reach market; now they can use digital platforms and release their wares into the world without a middle man. Read more
First-time success in console submission is no small feat. For gaming companies, achieving certification on the initial attempt can mean the difference between a profitable launch and costly delays. Consoleplatforms set a high bar for certification, encompassing stringent compliance, functional, and performance criteria.
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A new study has found that YouTube is the most popular and trusted platform for discovering new games among players. PR and marketing agency Big Games Machine surveyed 1,000 US-based console and PC gamers about how they find new titles to purchase and play, of which 64% said they discover games via YouTube.
Microsoft today addressed recent reports and rumors about a change to its first-party strategy in an Xbox podcast presentation, confirming that a slate of four titles would be released on non-Xbox consoles. Read more
Some of the biggest titles of the past few years have demonstrated that mobile platforms do not need to be a lesser alternative to a title's home console editions. Other titles from major IP holders are now set to have simultaneous releases across both home consoles, PC, and mobile devices. Read more
Kristian Segerstale believes industry growth will be driven by developers embracing a cross-platform strategy, rather than waiting for a single new platform to disrupt the market. In the opening keynote of Develop:Brighton today, the Super Evil Megacorp CEO was asked about the state of platform and the industry. Read more
PlayStation is looking at bringing more of its exclusive first-party titles to other platforms, such as PC, in an effort to grow its games business. A potential driver for [growth] is the first-party title generation because in the past we wanted to popularise consoles," Totoki said (as transcribed by Seeking Alpha ).
Sony Interactive Entertainment has given an update on its console business, revealing that 50% of its users are now on PS5, with the other half on PS4. In a company briefing, the platform holder said that PS5 is already on the brink of surpassing the revenue of PS4, and operating income is already bigger at $10 billion. Read more
Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash , Fibbage , Drawful , Trivia Murder Party , and more. Jackbox Games north star is accessible gaming, which means meeting customers where they are.
Korea's Ministry of Culture, Sports, and Tourism has said it intends to grow the country's console market by 2028 in order to revitalise its games industry. As reported by Yonhap News Agency , the government unveiled its five-year plan on Wednesday, aiming to reduce its reliance on mobile and online platforms and boost console sales.
Steampunk-Metroidvania action adventure game "STEAM TRIGGER" on PC platforms and each consoles in 2024. x-climb Inc. Headquarters: Ginza, Tokyo; CEO Atsushi Iburi) will release a new 2.5D
Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa.
GameFromScratch.com W4 Games Release Godot W4 Console Pricing W4 Games, the Godot focused development company which just received an additional $15M in funding, just announced pricing for W4 Console.
Top image by Lalesh Aldarwis – Pexels.com 2022 was a rough year for gaming. It turned out that the games market faced its first downturn in over a decade. So, how (relatively) bad did the PC and console market do in 2022? In the first ever PC & ConsoleGaming Report Newzoo dives into this section of the market.
Atari has a picked up the Intellivision brand name and 200 games from Intellivision LLC. Details on the games were not shared, but Intellivision LLC will continue to develop the Amico gamesconsole separately with a license from Atari to distribute games on the platform.
Of those polled, 79% of them were gaming enthusiasts, and 47% of that subset played on more than one platform (the poll considered PC, mobile, and console each to be a single platform). Mobile was the most popular platform, with 60% of online respondents playing on phones or tablets. Read more
The global games market is navigating a period of slow but steady growth, according to Newzoo’s Global Games Market Report 2024. Biggest growth The market dynamics reveal a notable shift among gamingplatforms. Consolegaming, on the other hand, is anticipated to see a slight decline of 1.0%
A new report by Niko Partners has revealed that consoles are the most popular platform for young gamers in Japan. Console is the most popular format among Japanese gamers, used by 72.3% of the group, followed by mobile gaming at 63.5%.
Sign up for the GI Daily here to get the biggest news straight to your inbox Chris Dring and James Batchelor take a look at the biggest stories from the business of video games in the last week.
Epic Games will drop its royalty fees from 5% to 3.5% for developers that release eligible Unreal Engine games on Epic Games Stores at the same time as other mobile, console, or PC platforms. Read more
Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. According to Newzoo’s PC & ConsoleGaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022.
In the wake of 2023, a year marked by blockbuster game releases, the global PC and consolegaming market is facing a period of moderation. According to the latest PC and ConsoleGaming report by Newzoo , the PC and consolegaming market generated $93.5 year-over-year.
The majority of Xbox Game Pass subscribers pay full price and use the service on console. That's according to a heavily redacted Microsoft slide deck , spotted by Tweaktown , which was among the latest wave of court documents to be released from the platform holder's legal battle against the Federal Trade Commission.
The Evercade platform, augmented by the Game Boy-inspired Super Pocket last year, is about to enjoy a refresh to its console and handheld hardware ahead of an arcade-style system, the Evercade Alpha, joining the line-up at the end of the year.
When I'm between writing games, I spend a lot of time playing them. Part of the reason I play the hot new games is, of course, to find ideas to steal. Another part is to try to reawaken my interest in video games. After the exhaustion of shipping a game, I have a period of deep uncaring about the medium. What Is UFO50?
Top image: The House of Tesla by Blue Brain Games This year the Slovakian games industry is expected to generate an estimated €70.3 Pixel Federation is still the biggest game studio in the country, both in employment (270 workers) and revenue. Game designers and graphic artists are also in demand, with 15.9% of releases.
The gaming business of Warner Bros. Discovery has been historically focused on AAA consolegames, but the company's CEO and president of global streaming and games JB Perrette wants to change that. Read more
GamesIndustry.biz head Christopher Dring will lead a panel featuring former PlayStation exec, and current advisor to Tencent, Shawn Layden, veteran games analyst Michael Pachter and author, curator and historian Van Burnham. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz.
Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict.
Revenge of the Savage Planet developer Raccoon Logic wants to see fewer games monetising their players after launch via microtransactions, seeking a return to the traditional pay-once premium model as standard. In the modern world, to make your money back, often you do need to keep re releasing it," he explained.
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs. The core gameplay in Gossip Harbor.
Gameconsoles are primarily platforms on which to deliver content to players, alongside PC, mobile, VR, and other various devices. Adding or fragmenting more exclusive content among more platforms isn't necessarily a good thing. I don't think it would be helpful.
Argonaut Games has returned after two decades as a boutique publisher with a console and PC remaster of Croc Legend of the Gobbos. The game, which launched in 1997, is the first of a "planned slate of classic Argonaut IP and exciting titles for both current and retro gamingplatforms."
Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobile games can actually be good?! Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PC game.
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
Fan demakes are a popular genre on platforms like itch.io. They distil the essence of a beloved IP and marry it to the limitations of older platforms to create something entirely new.
During Summer Games Fest last week, I frequently asked our friends in the games media what they've seen or played that's impressed them. In almost every conversation, one game would come up again and again: Astro Bot. Thankfully, that was one we did play. Thankfully, that was one we did play.
This week, we discuss the reported troubles at Take-Two with claims that indie-focused label Private Division, Rollerdrome developer Roll7 and Kerbal Space Program 2 studio Intercept Games were all affected (and, in some cases, closed) by the planned 580 layoffs.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).
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