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14 low-budget, highly successful story games

Game Analytics

Available on mobile, console and PC. BitLife relies on the choices, text and actions rather than any graphics. Horror in the darkness by Karmic Shift Studios. Horror in the Darkness is a text-based horror puzzle-esque game. Horror in the Darkness is an incredibly simple game that focuses purely on the story.

Horror 109
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Friday the 13th Database Login Failure: How To Fix

Game Errors

Friday the 13th: The Game is one of the most anticipated horror titles of this year, maybe of all time. If you are playing on a console, check to make sure that your console is properly connected to your home network. Clear your cache If you are playing on a console, try clearing your cache.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. The maps, graphics, characters, and general aesthetic of Stumble Guys will win over a lot of Fall Guys players who want a Fall Guys experience on mobile.

Mobile 130
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How to build successful VR games as a solo developer

Game Analytics

I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. It definitely puts a restraint on graphics, CPU use and stuff like that.”. And even more so in VR, considering how immersive these games are compared to mobile, console and PC. I just had to translate it to a 3D environment.

Build 86
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. The PSVR2 includes features such as gaze-based tracking and advanced haptics, as well as increased graphical fidelity.

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The Economics of a 2D Adventure Today

Grumpy Gamer

If you’d rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. We probably built more 2D graphic adventure games than any other company in the world and we had a finely tuned production process. For this exercise, I am going to make a few assumptions.

Retail 130
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The Economics of a 2D Adventure Today

Grumpy Gamer

If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. Dealing with the console manufactures on something like this would be a nightmare, plus the royalties you pay to them would kill us with a nitch game like this and it's just not the venue for these types of games.

Retail 100