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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Understanding Amazon GameLift Anywhere: local development streamlined Amazon GameLift Anywhere takes advantage of Amazon GameLift features with developer hosted resources. Setting up a local Amazon GameLift Anywhere fleet is quick. Figure 1: Amazon GameLift local development to production deployment workflow.

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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

Game publishers have a much broader set of teams including marketing, localization, QA/Cert teams, licensing, and so on. For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc.

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A Lookback: Video Game Overlays and Localization

Game Global

The overlay; an almost forgotten accessory that used to be included with many games for second-generation video game consoles (1976 to 1992) like the Intellivision, Odyssey 2, Colecovision, and Vectrex. As mentioned there were also screen overlays for consoles like the Magnavox Odyssey and Vectrex. Brazil’s Digiplay Overlays.

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Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers

AWS Games

Starting today, Epic Games will be using AWS Local Zones to support its new NA-Central server region in Fortnite. With the new NA-Central server region, powered by the AWS Local Zones in Dallas, Fortnite players in the central United States and Mexico can experience the best player experience through low latency gameplay.”

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Amazon GameLift launches support for AWS Local Zones

AWS Games

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift that expands support to AWS Local Zones, which increases coverage for game developers, while providing seamless, low-latency gameplay experiences for players. Create a queue with a Local Zone location as a destination.

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GamesIndustry.biz heads to IGN Live to discuss the future of games platforms

GamesIndustry.biz

It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz. During the 30-minute session, we will discuss the role of consoles, the trends on mobile and PC, and look to the potential impact of areas such as game streaming, Netflix and 'metaverse' titles such as Fortnite and Roblox.

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6 Best Console Game Testing Practices to Wow Your Players

iXie gaming

Testing console games is crucial in ensuring your game functions as intended before releasing it to the audience. While there’s no one-size-fits-all approach for testing your console game, several best practices can help you test your console game thoroughly. But why is console game testing important? Let’s find out.

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