This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The gaming world is changing fast, and mobile phones are leading the charge. Mobile gaming becomes more impressive with every new smartphone release, making traditional gaming methods out of vogue. Nowadays, with the introduction of mobile 3D games in the market, many game enthusiasts will eventually surpass it.
Some of the biggest titles of the past few years have demonstrated that mobileplatforms do not need to be a lesser alternative to a title's home console editions. Other titles from major IP holders are now set to have simultaneous releases across both home consoles, PC, and mobile devices. Read more
Kristian Segerstale believes industry growth will be driven by developers embracing a cross-platform strategy, rather than waiting for a single new platform to disrupt the market. In the opening keynote of Develop:Brighton today, the Super Evil Megacorp CEO was asked about the state of platform and the industry.
Developers used to have to partner with publishers for their games to reach market; now they can use digital platforms and release their wares into the world without a middle man. We used to have a dedicated device like a console or PC to play the latest AAA blockbusters, now we can also play these directly on our mobile phone.
Biggest growth The market dynamics reveal a notable shift among gaming platforms. PC gaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% In contrast, mobile gaming, despite its significant market share, is expected to grow at a slower rate of 3.0%
A new study has found that YouTube is the most popular and trusted platform for discovering new games among players. PR and marketing agency Big Games Machine surveyed 1,000 US-based console and PC gamers about how they find new titles to purchase and play, of which 64% said they discover games via YouTube. Read more
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together. Why are hybrid mobile games becoming more popular?
Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa.
Korea's Ministry of Culture, Sports, and Tourism has said it intends to grow the country's console market by 2028 in order to revitalise its games industry. As reported by Yonhap News Agency , the government unveiled its five-year plan on Wednesday, aiming to reduce its reliance on mobile and online platforms and boost console sales.
A new report by Niko Partners has revealed that consoles are the most popular platform for young gamers in Japan. Console is the most popular format among Japanese gamers, used by 72.3% of the group, followed by mobile gaming at 63.5%.
Merge Puzzle: Gossip Harbor One of the most common places to encounter storytelling elements on mobile is within the puzzle genre, and while this might sound unconventional, it’s all relatively seamless in practice. The top 200 merge game titles (source: GameRefinery platform). Source: GameRefinery platform ).
Of those polled, 79% of them were gaming enthusiasts, and 47% of that subset played on more than one platform (the poll considered PC, mobile, and console each to be a single platform). Mobile was the most popular platform, with 60% of online respondents playing on phones or tablets. Read more
The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature.
Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. With Age of Empires 4 pleasing fans on PC and Xbox, Microsoft is making another attempt to attract smartphone audiences with the upcoming Age of Empires Mobile. Read more
Dedicated game console Across every generation, mobile is the most used platform for playing games. Meanwhile, console and PC gaming are significantly popular among younger generations. Baby Boomers usually don’t buy a dedicated game console. Only 5% of them play on all 3 platforms.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobile games have found that minigames are the best way to boost UA and player retention.
Discovery has been historically focused on AAA console games, but the company's CEO and president of global streaming and games JB Perrette wants to change that. The gaming business of Warner Bros.
Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobile games can actually be good?! I'm being a bit cynical here, as it is undeniable that quality free-to-play mobile games were produced before, but Genshin Impact pushed the envelope.
for developers that release eligible Unreal Engine games on Epic Games Stores at the same time as other mobile, console, or PC platforms. Epic Games will drop its royalty fees from 5% to 3.5% Read more
During the 30-minute session, we will discuss the role of consoles, the trends on mobile and PC, and look to the potential impact of areas such as game streaming, Netflix and 'metaverse' titles such as Fortnite and Roblox. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz. Read more
and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. Nevertheless, mobile gaming represents a whopping 61% of all games revenue , a number that would be even larger should we account for all the in-app-ad revenue.
The advancement in technology has given rise to many gaming platforms. Consoles and mobiles are two of them. Both platforms have their advantages and disadvantages. Consoles have larger screens, and high-quality graphics, and can perform multiple actions using game controllers.
They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys? Stumble Guys vs.
Game consoles are primarily platforms on which to deliver content to players, alongside PC, mobile, VR, and other various devices. Adding or fragmenting more exclusive content among more platforms isn't necessarily a good thing. I don't think it would be helpful.
The fund is open to indie game developers that have already launched a game on Google Play or other mobileplatforms, PC and console. A group of Latin American game studios will receive a share of $2 million, with each recipient receiving between $150,000 to $200,000. Read more
The majority of these games target the PC platform, accounting for 72.5% Mobile games follow, with 31%, while consoles like PlayStation and Xbox each represent 18.8% In 2023, Slovak developers released 237 games, 80 of those were own games and 137 were games created in cooperation with a third party. of releases.
Mobile gaming has historically gotten a bad rap with the wider gaming industry. When the App Store launched alongside the iPhone 3G in 2008, console and PC gaming was finally beginning to stake its claim to being a valid 21st […] The post Cost Effective Platforms for Mobile Gaming appeared first on CodeWithMike.
Yet the hard truth is that these initiatives by the platforms have done little except prolonged development cycles and created jobs inside the platforms themselves. Join one of the few powerful game companies taking over mobile. Exit mobile. Expect to see heavy pushes to off-platform payments this year.
It’s why it has two different Xbox Series consoles. It’s why it wants to launch a mobile app store. It knows it can’t reach three billion gamers with a high-powered games console alone. It’s why the company is spending so much energy and money on streaming and subscriptions.
Masters of simulation, this studio is renowned for making popular sim games for mobile. But not only is it the first to make it to mobile, it’s also the first one to be free to play. Summoners War: Chronicles is yet another MMORPG to make it to mobile. It’s tricky taking any game from PC and Console to mobile.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobile gaming giant King. While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector.
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.
In their latest free report , Newzoo is optimistic about the total market outlook for PC and console. Also, after two years of negative growth, due to difficult market conditions, especially around user acquisition, mobile gaming is likely to recover. A shift driven by rising user acquisition (UA) costs and market saturation.
The platform killed the booming gaming business by handicapping the distribution channels used to grow our games. I believe that mobile games could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago. The Mobile Games Market has Matured The market returned to growth.
More than one platform Almost half of all gamers actively play on more than one platform. A particularly appealing segment is the tri-platform players, who have played games across all three platforms within the past six months. Console gaming has the highest players-to-payers conversion, mobile gaming has the lowest.
Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design. PC, console, mobile, and any other platforms imaginable have much in common regarding their needs from game UI design, but they [.]
The Epic Games Store is taking another approach to combating Steam, as Epic today announced a new opt-in First Run Program that will trade the company's share of revenues for the first six months of release in exchange for exclusivity.
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. Mobile Opening Up: mobile gaming is set to grow by 3%, driven by improving economic conditions, platforms opening up, and increasing the success of existing big hits.
This might involve the introduction of new platforms, novel distribution methods, or innovative monetization models. Atari led the charge, creating new types of games for home consoles. Atari’s strategy centered on creating a wide variety of games, emphasizing the abundance of titles available for their consoles.
This is based on dollars, not units, so mobile numbers will be smaller due to price. The argument that players don’t want to play point-and-click on a console doesn’t hold water given how well we did on Xbox. Here is a breakdown of Thimbleweed Park sales by store for 2017. 75% of the money from Apple comes from iOS.
This is based on dollars, not units, so mobile numbers will be smaller due to price. The argument that players don't want to play point-and-click on a console doesn't hold water given how well we did on Xbox. Here is a breakdown of Thimbleweed Park sales by store for 2017. 75% of the money from Apple comes from iOS.
PVP Shooters on console have been the dominant genre for nearly 20 years. In 2007 Infinity Ward released Call of Duty: Modern Warfare, which exploded on consoles and changed the industry -- Online Multiplayer shooters were no longer a “side mode” to your campaign -- but the dominant form of engagement.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content