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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.

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Indie spirit in Japan and Switzerland: Rinaldo Wirz on captaining Momo-pi

GamesIndustry.biz

Founded in 2018 but working together on a small prototype project in the years leading towards the group’s official foundation, this loose collective of developers has crossed cultures from Europe to Japan and worked on award-winning titles for both mobile and consoles, both alone and with major Japanese publishers.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The mobile gaming industry has exploded recently. The Blueprint system allows for faster prototyping. Performance Optimization for Android Unity Optimized for mobile platforms, it ensures efficient resource management, which is crucial for Android devices with varying hardware capabilities. of the CAGR to reach US$1535B by 2027.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” It’s a fully animated social game for mobile and desktop. But we are considering expanding to consoles and VR as well.” “By providing top-quality game development from A to Z.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc. Real-time 3D Game Rendering Unreal engine 3D modeling is great for scene prototyping. GDD is updated regularly. This decides whether the game is worth pursuing or not. 05 RISINGMAX INC.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. After creating some prototypes, we finally found it. It started as an outsource studio that focused primarily on illustration.

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Hyper-casual bible: top resources for making a hit game

Game Analytics

With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobile games industry. This is a nice round-up of the best tools to use for mobile game development. Prototyping, testing and analytics.