Alan Wake 2 shunning physical release to avoid price hike
Game Developer
MAY 25, 2023
The sequel will retail for $59.99 on consoles and $49.99
Game Developer
MAY 25, 2023
The sequel will retail for $59.99 on consoles and $49.99
GamesIndustry.biz
JANUARY 8, 2024
ERA, which is the UK trade body representing video, music and games retailers, says that revenue made by video games in the UK reached £4.74 That includes sales of digital and physical video games, covering PC, mobile and consoles. billion, a rise of 2.9% over the year before.
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GamesIndustry.biz
APRIL 8, 2024
million PC and console games were sold across the UK during March, an impressive rise of 26% over the same period in 2023. They are, of course, very different games, with Spider-Man 2 retailing at £70 and only releasing on PS5. Helldivers 2 has a lower price and is also available on PC. Read more
GamesIndustry.biz
MARCH 27, 2024
Xbox head Phil Spencer has said that he wants to see more digital retailers on the console, such as the Epic Games Store and Itch.io. When asked by Polygon if he could see these storefronts on the platform at some point in the future, Spencer said he believed console players would benefit from more options. Read more
PreMortem.Games
AUGUST 26, 2024
Console gaming is on track to reach $44.9 growth), while PC gaming shows the strongest growth at 4.2%, reaching $31.4 Console hardware sales are projected to decline sharply by 31% in 2024 and another -11% in 2025E, due to the end of the current console generation cycle. billion (3.6% billion (3.1%
Ask a Game Dev
FEBRUARY 9, 2023
A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process.
PreMortem.Games
SEPTEMBER 20, 2024
Atari led the charge, creating new types of games for home consoles. Atari’s strategy centered on creating a wide variety of games, emphasizing the abundance of titles available for their consoles. For instance, Atari ordered 12 million units of Pac-Man in 1982, expecting to expand beyond their 10 million console install base.
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