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First-time success in console submission is no small feat. Consoleplatforms set a high bar for certification, encompassing stringent compliance, functional, and performance criteria. Failure to pass certification can delay a game’s release by weeks or even months, costing studios in potential sales and eroding brand reputation.
As technology pushes the limits of what is possible on a small device, its clear that the future of gaming is shifting from console games to mobile 3D gaming. We will also reveal what we learned while comparing 3D Games to console Games. Lets discuss what is the core difference between console and 3D games.
Pixel Federation is still the biggest game studio in the country, both in employment (270 workers) and revenue. The majority of these games target the PC platform, accounting for 72.5% Mobile games follow, with 31%, while consoles like PlayStation and Xbox each represent 18.8% of releases. of game releases.
This week, we take a quick dive in Xbox's closure of four Bethesda-owned studios , as well as what this means for Microsoft's wider gaming strategy, the future of the smaller studios it still owns, and its reputation with the rest of the industry and gamers. Read more
Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash , Fibbage , Drawful , Trivia Murder Party , and more. Based on our experiences talking with other streaming platforms, we were anticipating having to do a custom build, but we didnt need to.
Discovery has been historically focused on AAA console games, but the company's CEO and president of global streaming and games JB Perrette wants to change that. And having 11 owned studios where we're not just a publisher of games but actually a developer of games, we think is a differentiative asset for us." Read more
This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. One alone is incomplete.
It depends on how they go to the new platform. There are two main ways of doing this - porting the game project to the new platform or emulating the old game on the new platform. Since we can still use the tools that the game was built with, we (or some contracting studio) can get it working on the new hardware.
Mobile gaming alone has grown by 9% since 2020, and 82% of them play on their phonesbut theyre also active on PC and console. Older generations tend to be device-first they choose a platform, then find games to play on it. This means developers should stop thinking in silos and start designing for fluid, cross-platform play.
Since Sony entered the console market thirty years ago, it has devoted an immense amount of time, money, and focus to building up a studio system to deliver a steady flow of high-quality exclusive games for PlayStation platforms.
This week, we discuss the reported troubles at Take-Two with claims that indie-focused label Private Division, Rollerdrome developer Roll7 and Kerbal Space Program 2 studio Intercept Games were all affected (and, in some cases, closed) by the planned 580 layoffs.
A group of Latin American game studios will receive a share of $2 million, with each recipient receiving between $150,000 to $200,000. The fund is open to indie game developers that have already launched a game on Google Play or other mobile platforms, PC and console. Read more
Argonaut Games has returned after two decades as a boutique publisher with a console and PC remaster of Croc Legend of the Gobbos. The game, which launched in 1997, is the first of a "planned slate of classic Argonaut IP and exciting titles for both current and retro gaming platforms."
Having a way to get it out there again in six months or a year, maybe updated, maybe on new platforms, all this sort of stuff, means that you keep the game alive and so you give yourself a better chance for success there." In the modern world, to make your money back, often you do need to keep re releasing it," he explained. "In Read more
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. We’re even going to India for the program’s graduation, where we’ll meet other studios.
Developed by Japanese developer Asobi, Astro Bot is a sequel to the highly regarded Astro's Playroom, which is a short platform game that is bundled with every PS5 console. PlayStation began the show with Concord, a new sci-fi multiplayer shooter from Firewalk Studios, which the company acquired in 2021. Read more
Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. The platform is developed with blockchain technology, bridging Web2 and Web3 gaming experiences. QORPO has collaborated with more than 50 esports teams and leading gaming guilds.
Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. It is currently co-developed by TiMi Studio in partnership with World's Edge, and Xbox Game Studios serves as its publisher. Age of Empires was originally launched for PC in 1997.
For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. But in todays cross-platform, high-expectation environment, QA is not a cost center. But in todays cross-platform, high-expectation environment, QA is not a cost center.
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.
The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. But we are considering expanding to consoles and VR as well.”
Instead of running games locally, remote gaming platforms host games on powerful remote servers and stream them directly to players over the internet, transforming the phones into gaming powerhouses. This advancement allows developers to compete with PC and console games in terms of visual fidelity and performance.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. It’s worth noting that Dave the Diver isn’t available on mobile, and the developer behind the title, Mintrocket, hasn’t suggested a port is coming.
While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. Ex-ATVI studios saw a similar rise, reaching $10.7m
This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. What makes it special is that it is well-liked among indie designers and large studios. Advantage Easier to develop cross-platform games, increasing reach and revenue.
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Game studios face several key challenges that can hinder scalability. What Makes Live-Service Art Production Different?
The advancement in technology has given rise to many gaming platforms. Consoles and mobiles are two of them. Both platforms have their advantages and disadvantages. Consoles have larger screens, and high-quality graphics, and can perform multiple actions using game controllers.
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs.
The label will be focusing on indie titles releasing on PC and console, with its debut title being turned-based RPG Fretless – The Wrath of Riffson from developer Ritual Studios. Playdigious has announced the creation of a new publishing unit called Playdigious Originals. Read more
However, Microsoft has proposed behavioural remedies, specifically offering Call of Duty to multiple platforms over the next ten years. Microsoft, Sony and Activision Blizzard's response to the findings have been revealed in full, and repeat many of the arguments that the companies have made already.
The subject of running Godot games on consoles pops up very often. In this article you will find information about the following topics: How console development works. The challenges that Godot faces for supporting those platforms. Which alternatives exist to publish your Godot games for consoles.
Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.
In their latest free report , Newzoo is optimistic about the total market outlook for PC and console. Another way of diversification is to develop new games specifically for PC (and console). For this purpose, leading mobile game companies have established new studios dedicated to developing for other platforms.
Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design. PC, console, mobile, and any other platforms imaginable have much in common regarding their needs from game UI design, but they [.]
Maybe they will ask if the game is on a single platform or is expected to be on various consoles, if cross-play is expected, or if the company has infrastructure on-site or prefers to be in the cloud. The post Finding the right people for your studio by running effective tech interviews appeared first on PreMortem Games.
On consoles, where access to publishing is tougher, they are far less common. Mostly, this is to do with the console business model, which favors big productions that offer consumers multiple hours of gameplay. The way we see it, console players are still getting to learn about that option but it’s been a slower process.”
A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process.
Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!
More and more South-Korean indie game developers take aim at the PC and console market. During that time he crossed paths with Cho Si-wook , now the lead game designer at Funnylocks Game Studio. Also, Unstoppable was crafted using Unreal Engine 5, which can be challenging for a smaller studio.”
Independent game development studio, Norsfell , was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.”
Our opinion on why is in line with Ilkka’s words above The lack of successful new game launches by Supercell stems mainly from the fact that all their games after Brawl Stars only offered incremental innovation over products that already existed in mobile , instead of a more disruptive proposal on the platform.
A second demo dives deep into using Stable Diffusion within Amazon Bedrock to generate images for your mood boards, and to seamlessly integrate these generated images into Miro a popular online collaborative whiteboard platform. Register here.
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