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Auto-tiling in tile maps. Console support. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. Auto-tiling in tile maps. Console support. Rewritten export system.
Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. It can even help define core loops and progression systems.
There's a decent debugger overlay with dev console too, for those who use those things. However, it has been designed for a fairly specific use case: tile-based pixel art platformers. But imagine a game with hundreds of different texture files, which all need to be packaged at different resolutions for different platforms!
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