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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With MeshShaders, the culling algorithms we use can be of great flexibility.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Is solving these problems enough for Godot to become a top AA / AAA game engine? This mean that the tools provided, while certainly capable, are still game neutral.

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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Research on game engine optimization for multiple threads at the time resulted in documentation and papers for a new technique named job scheduling. How is this achieved?

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Portal occlusion culling. Thanks to all of you patrons from the bottom of our hearts!

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Extensive documentation will be available soon.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. release, with a lot of new content and many updates to existing tutorials to match the 3.2 Core: Fixed false positives in the culling system ( GH-37863 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ).

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