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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Auto-tiling in tile maps. Auto-tiling in tile maps. Godot now supports auto-tiling in TileMap, authored by Mariano Suligoy ( MarianoGNU ) and enhanced by Damar Indra. As mentioned above, 3.0

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.

Beta 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.

Mesh 52