Remove Content Remove Cutscenes Remove Game Designer
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98
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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

Through mobile game analytics, you can identify pain points, personalize content based on players’ preferences, and improve game mechanics. These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

Through mobile game analytics, you can identify pain points, personalize content based on players’ preferences, and improve game mechanics. These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies.

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The Lost Ark Has Found its Way

Deconstructor of Fun

This could encourage the players to focus on the story and worldview experience while avoiding the negative effects that attend leveling up too quickly in other games. Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content.

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Secrets in Videogames

Keith Burgun

As I have mentioned elsewhere, I’m starting pre-pre-development on an RPG of my own, and so this is something I’m thinking about a lot for that game. Something you have to do to complete the game. If it’s required to finish the game, it really doesn’t quality as a secret in this sense.

Fantasy 52
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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. All the content in the game was just data in fields. On MOOs and LPMuds, you had a lower barrier for adding features, but you also had a higher barrier for “just making content.”

Sandbox 59