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But the game doesn't tutorialize this or dispatch an NPC to spell it out. The game never says "each NPC has a favorite type of gift item type, and you should equip it and talk to them", you have to guess that this mechanic exists from playing previous farming games or just out of sheer luck. You're just an NPC in their story.
Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.
Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. Nothing stops you from adding more commands, functions, markup tags, or new ways to process the script. // custom NPC AI script example?
NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving). It would feel terrible.
When you imagine doing this job, is it mostly about crafting amazing cutscenes? How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? How should I space out my content to create the pacing I want? What is Narrative Design? If so, you probably want to be a game writer.
If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. All the content in the game was just data in fields.
Specifically in the case of RPGs, though, I think it’s really important that the player finds themselves asking, “I wonder if I can X” That X might be, “get to the top of that mountain”, or “combine this class with that class”, or “steal a precious quest item back from the NPC I gave it to” JRPGs (..)
Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Maturity and fullness means that as an online game, Lost Ark’s artistic expression meets the tastes and needs of mainstream players and is massive and varied in content.
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