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From national calendar days to religious holidays, seasonal events are a great way for mobilegames to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobilegame.
Companies have since been forced to seek permission from app users before tracking their activity across other apps and websites for advertising purposes, meaning they now lack much of the valuable data previously used to build highly-effective UA campaigns. for coins used to purchase in-game hints.
The top 200 merge game titles (source: GameRefinery platform). Including narrative elements in the meta layer of the game certainly has a positive impact on the revenue. GameRefinery’s motivational data shows Gossip Harbor does things differently than most merge games.
Together, they explored what’s fueling the industry’s evolution—from ad spend optimization and AI-driven user acquisition to the rise of hybrid casual games and today’s game-changing creative strategies. Ryan from Kwalee sees this same trend taking off in gaming. Automation driven by AI is also reshaping user acquisition.
Likelihood of the prediction: 62% #3 Paid UA Becomes a Break-Even Game Advertising is a commodity and in a race to the bottom. They have more data than the publishers, which means that we can't win. Firstly, pretty much all of their users are engaging with their service through their mobile devices in addition to TV screens.
Facebook used games for growth and discarded them quickly as it didn’t need them anymore. The platform killed the booming gaming business by handicapping the distribution channels used to grow our games. I believe that mobilegames could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago.
Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. relied on data to figure out what they wanted this game to be. But after researching the market, they found that merge games were steadily growing and were a solid choice to go down. They had the spinner idea in mind.
Competition is fierce in the mobilegame market, but even more so for developers of casual and hyper-casual games. So, what can mobilegame developers do to increase the chances of their games performing well? And how do you know which trends will be a hit with a gaming audience? Meta layers.
launched in April 2023 and quickly grew to become the world’s #1 casual mobilegame, surpassing $1B in revenue within six months. Join the game’s architects for a conversation on the architectural and design considerations underpinning the game, the AWS services used to help scale it, and lessons learned along the way.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. This timeframe allowed us to select the most accurate data using our proprietary deals database. Finally, we concentrated exclusively on the gaming industry.
Written by Marion Balinoff , an influencer marketing consultant with over a decade of experience, including six years in mobilegaming. She has worked with top gaming companies like Wooga, Supercell, Bytro and Huuuge Games, running performance-driven campaigns with budgets ranging from micro-influencers to MrBeast.
Digitalization has resulted in a glut in gamingcontent and increased marketing expenses. Scumbag move But what got one studio head to call it “ an astonishing scumbag move ” is that the policy allows Unity to apply the new charges to “eligible games currently in the market.” billion last year.
Mobilegame developers face the daunting task of acquiring and retaining players in today’s fast-paced mobilegaming world. Well, there has been a significant increase in competition, providing players with more mobilegaming options than ever. But what is immersion? Let’s find out.
Mobilegame developers face the daunting task of acquiring and retaining players in today’s fast-paced mobilegaming world. Well, there has been a significant increase in competition, providing players with more mobilegaming options than ever. But what is immersion? Let’s find out.
Mobilegaming has become popular in recent times thanks to the growing number of mobile device users. Several mobilegame engines are used to create mobilegames. However, Unity has stood out as one of the most preferred and trusted mobilegame engines. Let’s find out.
Visitors to the Play and Learn Lounge could also play video games streamed from Amazon Luna while learning about the studios and services involved in the development process. Capturing the magical realm of data generated by Baldur’s Gate 3 : Baldur’s Gate 3 is built on an intricate storyline heavily affected by player choices.
Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. Each cycle typically lasts about a decade and directly shapes how games are created, distributed, and consumed. Enter the Play Pendulum.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
Mobilegaming has come a long way and now it is one of the most profitable and popular gaming platforms. This has resulted in various transformation in the game’s monetization, therefore the mobilegame developers have a range of options in monetization than ever before. .
I believe that the deprecation of the IDFA will catalyze a period of accelerated consolidation in the mobilegaming space via M&A. Smaller, single-gamemobilegaming studios will see their growth trajectory obstructed completely and suddenly. The valuations of these companies will drop rapidly.
With the technology and tools we’re developing alongside our partners, we want to foster a community for our namesake game that is able to create their own content and benefit from it, and immerse themselves in content that others have made and shared.” ” Core to Avalon will be player-created content.
State of the MobileGames Market The Western mobilegames market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B Games with IPs and/or high production values bucked the trend. Until next week. ?
Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobilegames, no matter what genres you operate in. It can open up new ways to interpret and integrate live event data.
Given these incredible tailwinds, it’s not surprising that mobilegame companies have delivered the vast majority of gaming venture returns in recent years. But now the era of startup mobilegaming growth is over, as you can read here. Games become more expensive to make. Of these, about 211 were studios.
Younger generations are increasingly exploring various avenues of interaction with games, extending beyond traditional gameplay. These emerging players are at the forefront of consuming game-related content alongside their active involvement, emphasizing the growing trend of watching gaming-related media alongside playing.
This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. The monetization didn't look that bad.
This is the second and the final part of the series on how to build and grow products with data (you can find the first part here ). Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. It truly shows how data driven Uber.
When integrated with traditional marketing foundations like storytelling and retargeting, they hold even more data-rich potential for brand interaction and recall. This strategy can lead to increased retention and deeper interaction with the ad content, ultimately resulting in better conversion rates for advertisers.
As it does not solely rely on user-level data, it’s significantly more resilient to ecosystem changes and data gaps than attribution. As exhibited by this research with Analytics Edge, gaming advertisers relying solely on attribution for decision-making are increasingly leaving money on the table.
Independent game development studio, Norsfell , was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobilegames into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.”
Top image: Marvel Strike Force by Scopely This week Savvy Games Group , a subsidiary of the Saudi Arabian government’s Public Investments Fund, announced that it agreed to purchase Scopely , a privately held mobilegame publisher, for $4.9 The current transaction is a clear indication that is also building a content catalog.
Across the world, 85% of consumers engage with games in some capacity: 80% are players, 64% are viewers, and 35% participate in other ways, such as joining online gaming communities or creating content. The most engaged demographics are Gen Alpha and Gen Z, with over 90% of these younger consumers involved in gaming activities.
Guest post by Alexander Devyaterikov , Producer at Belka Games In today's gaming world, it's not enough to just have a good game. We need to release regular updates: more content, more events, faster, and higher quality. Reusing content The next thing on our list is reusing and looping content.
Unless otherwise specified, all the data has been provided by the wonderful services of App Annie. Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: You can find the previous predictions here.
With so little room to grab attention and inform their players about new content, all three games make sure they feature updates and new content in their title and description. And each experience, we’ve seen top YouTubers playing the game and sharing their codes. Lock some content for spenders only.
In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobilegaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming 2024 Data.ai
Further, public announcements have been made about investments in “partner” studios such as PeopleFun, Belka Games, Clipwire Games, and Geewa. What caused their shift into mobilegaming? What caused their shift into mobilegaming? Facebook has demographic and interest data (your Facebook groups and likes).
Content stays king. Mobilegaming continues to dominate this category, accounting for $109.6 Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 billion in consumer spending in 2025E , up 4.6% year-over-year. year-over-year to $186 billion in 2024. billion (3.6%
The puzzle genre is a powerhouse in mobilegaming, generating over $7 billion annually in in-app purchases (IAP). It also makes it harder to compare these games performance with that of any successful casual puzzle due to the lack of clarity around ad revenue , which is often not as transparent or consistently reported as IAP data.
These are the four defensibilities from NFX with examples from tech: Applied to the gaming industry, here is my own interpretation for the archetypal companies for each defensibility category: So how defensible are game companies based on these defensibilities? In some rare cases, mobile launch budgets can potentially exceed $50M.
Recordings of AWS for Games customer presentations from re:Invent include: Customer Keynote – Riot Games : Riot Games’ Head of Global Infrastructure and Operations, Brent Rich, shares how Riot’s relationship with AWS has supercharged its purpose to improve the player experience, even in the face of timeline changes and priority shifts.
content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. Welcome to the first episode of our Mobile Publisher Series. Scopely The vision for the company has been, and continues to be, to build the definitive free-to-play mobilegames company in the west.
Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. It is tempting for mobilegames marketing teams to think of 2021 as being dominated by Apple’s impending new privacy policy for iOS, App Tracking Transparency (ATT). Access all of our previous predictions.
From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Data Protection An important factor to consider when looking for a game development company is data protection. Is it well-defined?
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