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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

AI 100
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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Playtesting is key. We actively connect with our audience on Instagram, Twitter, Facebook and TikTok, sharing updates, behind-the-scenes content and fun interactions.” Play the demo now. When we first started, we were collaborating with friends from Scotland. ” Testing is the final and most crucial phase.

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AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Learn more about the AWS for Games GDC 2025 demos.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Without a shadow of a doubt, we can say that Tabletop Simulator demos have been beneficial.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. Whenever I demo or playtest, I make sure to get the email address of the person, so I can inform them when the Kickstarter starts. It’s targeting.

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Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

For feedback, opt for playtests or betas instead. ” Oh, and regularly update your tags to ensure they accurately reflect your game’s content and avoid irrelevant or incorrect tags added by fans. ” Focus on content about your game rather than unrelated events. Ensure your Steam page is up well in advance.

Games 104