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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Dominant position In Sony’s case, to help sell its headphones and television sets it ensures there is ample content available that showcases the full capability (e.g., Sony will always keep a foot in electronics.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wrights team that created Spore. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system. Three Oscars Shalin Shodhan is no stranger to building immersive worlds.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Another really important one for me is avoiding clickbait game dev content and news. It’s made a huge difference.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. The post Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying” appeared first on PreMortem Games. WHAT THAT MEAN?

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wright’s team that created Spore. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system. Three Oscars Shalin Shodhan is no stranger to building immersive worlds.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

cache/dev/cocos2d/core/platform/CCNative.js:164:34) cache/dev/cocos2d/core/platform/CCNative.js:257:21) cache/dev/cocos2d/core/platform/CCNative.js:266:25 cache/dev/cocos2d/core/platform/CCNative.js:273:19) cache/dev/cocos2d/core/platform/CCNative.js:273:19) _load (electron/js2c/asar_bundle.js:5:12913)

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.