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Richard 'Faze Banks' Bengtson acquires 25.5% stake in Faze Media

GamesIndustry.biz

stake in content creator-focused entertainment company Faze Media. Bengtson initially was behind esports outfit Faze Clan, which he co-founded back in 2010. Richard 'Faze Banks' Bengtson has acquired a 25.5% Bengtson, also its CEO, now owns 31% of the firm.

Media 121
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HUDstats switches from OpenAI to Amazon Bedrock to advance esports storytelling using generative AI

AWS Games

In the past decade, esports has evolved into a billion-dollar industry, with dozens of leagues, thousands of athletes, teams, franchises, and rising fan culture. Moving from there to building a whole AI-driven data infrastructure and generative AI storytelling solution for the esports industry felt pretty natural.

Esports 69
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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 Content stays king. billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. For now, there are signs we may have bottomed out and are slowly moving in an upward direction. year-over-year.

Esports 104
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The present and future of eSports

iXie gaming

The interactive medium does not only co-exist with other forms of art and entertainment but complements them by adding value through lending characters, stories, and franchises that transition to movies, TV series, music, and theatre to name a few. One of the prime examples to showcase this culture is eSports. Let’s take a closer look.

Esports 52
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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Chess has also become something of an esports sensation, which started after grandmaster Hikaru Nakamura coached streamer xQc on chess over Twitch and eventually led to the creation of a dedicated group of prolific streamers setting up an amateur chess tournament called Pogchamps on Chess.com.

Mobile 130
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Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed

Game Errors

Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. Gaming vs. Movie Industry Revenue: Which Is Bigger? Gaming vs. Movie Industry Revenue Comparison. billion in 2020; however, on the other side, the Movie Industry was worth $19.1

Esports 52
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In-game metaverse marketing still growing, says Karta

Game Daily

Erik Londré: I’ve spent a lot of my life organizing events, and making people have fun, for companies outside games, and more recently, for esports organizations. GameDaily: How did Karta come into being? I became a huge Fnatic fan, and worked for them organizing events and experiential marketing, like after-tournament parties.

Games 52