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Richard 'Faze Banks' Bengtson acquires 25.5% stake in Faze Media

GamesIndustry.biz

stake in content creator-focused entertainment company Faze Media. Bengtson initially was behind esports outfit Faze Clan, which he co-founded back in 2010. Richard 'Faze Banks' Bengtson has acquired a 25.5% Bengtson, also its CEO, now owns 31% of the firm.

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Guild Esports pens investment deal to earn up to £1m

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Guild Esports has announced that it has signed a subscription agreement to raise up to £1 million. The investment was from an international esports, content creation, and media brand.

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HUDstats switches from OpenAI to Amazon Bedrock to advance esports storytelling using generative AI

AWS Games

In the past decade, esports has evolved into a billion-dollar industry, with dozens of leagues, thousands of athletes, teams, franchises, and rising fan culture. Moving from there to building a whole AI-driven data infrastructure and generative AI storytelling solution for the esports industry felt pretty natural.

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The present and future of eSports

iXie gaming

One of the prime examples to showcase this culture is eSports. Born out of the inherently competitive nature of video games, eSports today is competitive video gaming that rivals any other form of sports. The origins of eSports can be traced back to the 1980s. The origins of eSports can be traced back to the 1980s.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. She highlighted the shift from scheduled TV programs where TV was on between 4 pm and 10 pm when she was a child to on-demand content today. Now there are hundreds of millions.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Content stays king. billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Esports revenue is expected to decline by 3% to $173 million in 2024 and another -8% in 2025E, highlighting the difficulties in effectively monetizing competitive gaming audiences. billion in consumer spending in 2025E , up 4.6%

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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

The team experimented with everything from esport to UGC and even went as far as removing gacha - only to put it back in. In 2023 this increase in content cadence doesnt seem to have any positive effect on the games revenue that continues to slide until late 2023 when the marketing is turned on to 11. And it wasnt a lack of trying.

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