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Content studio Offbrand launches games publishing label

GamesIndustry.biz

Content studio Offbrand has branched out into games, having launched its publishing division Offbrand Games. Announced at IGN Live , content creator Ludwig Ahgren shared that he was partnering with Jason "Thor" Hall, founder of independent studio Pirate Software.

Content 106
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Specifically there are some performance implications of rendering a world from a far out zoom level, and also loading of content becomes a bit more complicated when you can transition quickly between the different worlds.” Cocoon’s development journey spanned a challenging 6.5

Puzzle 257
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. It’s used to both fight enemies and solve puzzles. I tried to make players wonder about life and its meaning – kind of like the Deus Ex games.

Dev 104
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Wreck League: Anatomy of an NFT fighting game

Game Daily

Wreck League from nWay (a subsidiary of Animoca Brands, which also owns The Sandbox, TicBits, and Sky Mavis, among others) was announced earlier this month, and has been buttressed with a steady stream of blog posts, online explainers, and video content. “The more mechs you own, the more opportunities to engage in for better rewards.”

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

New Entrants are Struggling to Break-In While elder games have been fighting over a stagnant TAM of players, new entrants have struggled to gain traction into the market. Within that audience, you then need to create a defensible position via product strategy: Strong differentiation, effective live-service execution, and productive content.

Console 52
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This is a hypothetical question, but do you think if there were more consoles on the market instead of the current big 3 we have today, do you think that would be more beneficial to the game industry and market?

Ask a Game Dev

Game consoles are primarily platforms on which to deliver content to players, alongside PC, mobile, VR, and other various devices. Adding or fragmenting more exclusive content among more platforms isn't necessarily a good thing. When a new streaming service is announced with exclusive content attached to it, what is your reaction?

Console 40
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Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. Cheating or intentionally disrupting games is the most common form of toxicity, followed by hate speech, posting inappropriate content, abusing other players (often about the way they play), harassment, extremism, and predation.