Remove Content Remove Fighting Remove Open World
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Dense narrow spaces = too much content packed together and repetitive encounters. It's not uncommon to walk between towns and fight like 6 different packs of wolves. So these are leftover placeholders that lead to cut content. Wider, spread out, less dense. You can climb over mountains to sneak into places. Money sink.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Genshin Impact The open-world RPG added a permanent TCG minigame Genshin Impact hasn’t waned in popularity since storming onto the mobile and console marketplace in 2020 with its high-quality production values, cel-shaded visuals, open-world RPG mechanics, and strong narrative focus.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. The open-world of Tower of Fantasy.

Fantasy 130
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The Forgotten City (2021) revisited

Radiator Blog

Felt like they had to cut down 50% of their planned content, which is never easy. The final boss fight is a conversation, and the ultimate weapon is. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! philosophy and logic!! Take that, god! it's going to therapy!

NPC 130
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Sony’s State of Play 2022- Delving into the Exclusivity  

iXie gaming

Sony holds its exclusive State of Play event every year where they announce new products, intellectual properties and exclusive content for previously released games. It was a 20-minute-long video release that featured a few new trailers and some advertisements for some exclusive Sony content. State of Sony so Far.

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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Video games have come a long way since they were first conceptualized in the 1950s, with expansive open worlds that can fit right in your pocket, but you don’t need to go back 70 years to see what games looked like back then.

Mobile 130
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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Truly open worlds populated by procedurally developed content, adaptable game mechanics, and narratives. Designer Jobs: AI-driven procedural content generation (PCG) algorithms generate game content dynamically. This includes creating levels, missions, and even entire game worlds.

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