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Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.
supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Most likely aimed at TPS/FPS games, which is the most popular game type made with the engine. Additionally, Godot 4.0
2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. Adjust graphics settings and disable effects based on the device’s level to maintain a smooth FPS. Let’s take a look at each of them one by one.
. ● Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed crash issue when exiting on Mac.
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