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Interesting approachability / accessibility UX here. Felt like they had to cut down 50% of their planned content, which is never easy. Still, overall this was a very impressive achievement for just 3 indie developers. The game tries to lampshade this in the NPC dialogue, but the level design is louder.
It's probably not worth the hassle for a solo indie. The Enderal builders don't want the player to ruin their carefully arranged clutter, so we get absurd things like "empty" sausages or un-lootable plates of food, breaking Skyrim's UX patterns for pickups. So these are leftover placeholders that lead to cut content.
Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.
Small-team dev also tends to build more system-driven games because it's more dev-time-efficient than creating single-use narrative-driven content. The tradeoff is that system-driven content also requires significantly more UI to convey all of that information to the player.
Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.
It was an intensely stressful and uncertain time full of the highs and lows of indie development. – Most recently, a major content and quality-of-life update introducing new topics, everyone’s favorite new console, a brand new game mode and several important UX improvements went live for free.
It’s gonna be the work, the creative work of millions of people who can each add their own elements to it through content creation and programing and design. And companies will be able to form to create content that builds out this world. And that there’s a big market of creators building content and earning a living from it.
And given how important content is to the players of these games, this subscription offering naturally became a key revenue driver for CGs. Notable new releases include Outfit7's new Talking Tom runner , indie favorite Sky: Children of the Light and ONESOFT’s awkwardly familiar jumping brothers Bob and Bino. * Ad revenues not included.
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