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Everything you never wanted to know about burnout

GamesIndustry.biz

He was followed by Spry Fox lead game designer Alicia Fortier, Blizzard Entertainment lead content designer Osama Dorias, and The Outsiders lead UX designer Anna Brandberg sharing their own experiences with occupation burnout and what they've learned from the ordeal. Read more

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan. Running the studio itself is COO Harinder Sangha.

AAA 101
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Everyone is welcome to participate in the translation effort , so that future releases can include more languages and more translated content. French, Japanese, and German also have translations included, but only for a subset of the API. General usability improvements. release has a huge focus on editor usability.

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You’ve said before that modern games, even single player, will track player data. What sorts of things are actually logged? What do you think are some of the things players would least expect to be tracked?

Ask a Game Dev

We spend a huge amount of time and effort tracking all that information because we want to know what the players are spending their time doing in order to figure out what kind of new content we think they will like. I think most players don't really understand how much tracking we do for UI/UX.

Data 79
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[Release post of the official Shader Graph extension]

Cocos

Known issues Preview panel does not support dynamic preview Development team Devs: Knox、Youyou Framework:VisualSJ PM:AndyTian UI/UX:派大星 Director:Jare In the Inspector panel, locate the Effect property, and then click to choose the effect with the same name as the.shadergraph asset. Assign the Material to your 3D node.

Shaders 52
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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. However, as time-consuming as it may be, it is crucial to ensure your game meets industry requirements while preventing UX pitfalls. Therefore, it determines its success in the market.

UX 52
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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. Robin had an idea for an educational game and needed a graphics and UX designer, which Lucia happened to be. “It “The idea is that for men, it is the function (the beer) that matters more than the environment.