Remove Content Remove Mesh Remove Polygon
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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. This makes them inoperable with multiple platforms in the metaverse.

Content 91
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

“We’re trying to make it really easy for anyone to be able to build content that’s a lot more user friendly and accessible than the applications that exist today,” says Pinnock. “We want to make it easier to build triple-A content that people can expand upon.”

Build 98
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Godot gets CSG support

Mircosoft Game Dev

With CSG, a game can be developed almost entirely without relying on 3D environment artists, only for that content to be filled in the end when gameplay is already working. Polygon (can be drawn in 2D and then extruded). Mesh (can use any custom geometry). Polygon and lofting. Custom meshes. How does it work?

Polygon 52
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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

Eventually the player telemetry stream was swapped out for a meshed network approach. To orchestrate the whole experience, additional specialized servers were deployed using larger EC2 instances with network topology changes to mesh them together. Image: Sky’s concert stadium of fully connected players.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

It has come a long way since its release, and its applications have gone beyond game development to reach other areas like architectural visualizations, film, television content creation, broadcasting, and more. Number of Polygons: The number of polygons that may be used in the engine is likely the biggest change between UE4 and UE5.

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