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Lesson 1 Transcript So as you saw in the last module, the roles of game designer and game programmer can very easily mesh together, and this is very true in smaller companies where the designer and the programmer might be the same person or the designer might help out in programming to help things continue along.
It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Auto-tiling in tile maps. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps.
You may have already seen some of this content on social media, in blog posts, or in alpha release notes. We also reached out to content creators from the Godot community and got two very nice videos from FinePointCGI and Bramwell covering what Godot 4.0 You can probably build half a game with tiles alone!
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