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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. It even helps writing the lines.

AI 194
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Year 11 of the Cogmind

Grid Sage Games

In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).

Beta 59
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Operationalize generative AI applications on AWS: Part II – Architecture Deep Dive

AWS Games

The architecture that we describe here is a solution guidance to create non-player characters (NPC) for games using generative AI services. Each step in the pipeline can be an Amazon SageMaker Processing Job , but as of the writing this blog (April 2024), it does not natively support fine-tuning jobs in Amazon Bedrock.

AI 69
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

But a Lot of Pretty Things get Repeated While Elden Ring is enormous, a lot of that length comes from repeated content. Fortunately, when you get tired of a certain sort of content, you can skip it. Either NPC characters, ghost monsters, or actual human players. Some bosses show up, lightly reskinned, four times or more.

Balance 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Maturity and fullness means that as an online game, Lost Ark’s artistic expression meets the tastes and needs of mainstream players and is massive and varied in content.

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The three most important qualities in an RPG

Keith Burgun

You can and likely should use some, or even most of these (although in my opinion, we definitely need to ditch the “sprawling vista” – I’ll write an article on that someday).

Fantasy 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Previs animator - Previs artists create and block out 3D digital content that helps visualize what a scene, set, or certain actions will look like before it’s filmed, created, or finalized. They turn the vision of game designers into a functional reality, writing the code that governs how a game behaves.

Film 52