Remove Content Remove Playtesting Remove Prototyping
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Designed to reflect the game development lifecycle, the AWS for Games booth at GDC will offer four main areas for exploration: Cloud Game Development, Game Content Creation, Backend and Infrastructure, and Player Acquisition, Engagement, and Monetization. Experience, exploreand PLAY!

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. We actively connect with our audience on Instagram, Twitter, Facebook and TikTok, sharing updates, behind-the-scenes content and fun interactions.”

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. If it’s necessary to maintain a high level of quality, offer regular content, and respect the players who are loyal to the game, I would do it.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. What was the Thesis about?

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Bringing it Together – The Board Game as a Project

Brand Game Development

Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I sometimes use blank cards or write on prototypes if I need to iterate quickly, but that typically only happens at conventions. Carla: I also do a lot of interviews!

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. There would be an almost infinite amount of awesome content. It creates awesome content that is often better than handcrafted.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Chai was the first game on the workshop to have a custom environment akin to the Tabletop Simulator DLC’s (downloadable content). Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtest games. This made the Tabletop Simulator creation stand out and it showed.