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Drapple is an abstract, tile-laying gardening game. Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I also try to go to as many conventions as I can and playtest as much as possible. It’s targeting.
Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth. It’s about 800 lines long :P Here “post-1.0”
At that point, Second Dinner revealed that their first project just so happens to be a licensed Marvel IP, which the team has been working on for six months already and is currently beginning to playtest. Location Tiles As a reminder, winning a game in Marvel Snap requires capturing two out of the three location tiles.
. “Semi-modal” 45-Row UI Layout Although players are free to continue using the full 60-row layout originally designed for Cogmind, anyone who does not mind sacrificing some convenience in exchange for greater cell size can use 33% larger tiles and text by switching to a 45-row layout. It was a lot.
Chai was the first game on the workshop to have a custom environment akin to the Tabletop Simulator DLC’s (downloadable content). Shuffling decks, dealing tiles, and assigning first player at a push of a button is very useful. Tabletop Simulator, however, was living its life on the high seas of unofficial content.
CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending.
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