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Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i). Common issues include: (i).
Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain.
As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. My personal solution was to program my own shape generator, based on values from the terrain generator. And that’s still a big issue with procedural generation for visual content.
It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. As mentioned above, 3.0 has been 18 months in the making and is a huge release. Full principled BSDF.
Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Maturity and fullness means that as an online game, Lost Ark’s artistic expression meets the tastes and needs of mainstream players and is massive and varied in content.
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