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Garry's Mod removing all Nintendo content after takedown notice

GamesIndustry.biz

Facepunch Studios has received takedown notices from Nintendo and is currently in the process of removing all Garry's Mod content related to IP owned by the platform holder. The developer posted an update on Steam altering its community to the takedown notice, adding that all Nintendo-related workshop items will be removed.

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Webinar Recap: How Mobile Game Developers Are Using IP Collaborations to Enhance LiveOps

Game Refinery

Thats particularly true of the midcore side of the market, with almost 60% of the top 200 titles incorporating them as part of their LiveOps strategy, especially those within the shooting, sandbox, and 4X strategy genres.

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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

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SamuTale

Indie DB

This multiplayer sandbox survival indie releases a new content update

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Matt Marshall went solo to escape corporate culture and scored a hit with Dystopika

PreMortem.Games

It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. I love bringing in the right expertise for a piece of concept art or a soundtrack, but right now I’m very content focused on creating rather than running a company.” I want to collaborate again for sure.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me. I’ve always enjoyed games with more direct, open-ended controls, and sandboxes like Just Cause 2, Crysis, Rocket-League and Halo, but none of them had done this to the actual character.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

A big part of this strategy was the integration into Light & Wonder , a cross-platform games company known for creating physical slot machines, i-gaming products, and innovative game experiences that connect content, hardware, and systems across platforms and channels.

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