Remove Cross platform Remove Data Remove Game Engine
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Rust Powered Bevy Game Engine Release 0.15

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. release in […] The post Rust Powered Bevy Game Engine Release 0.15

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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Customers share with us that setting up a game backend service requires a fair amount of undifferentiated heavy lifting. Outputs[?

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Editor: Fix Embedded Game window wrong first startup location and size ( GH-103105 ). Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ). Editor: Fix plugin icons not displayed ( GH-103143 ). Editor: Load docks layout after their position is initialized ( GH-103266 ).

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.

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Top Unreal Game Development Companies in 2024

Logic Simplified

From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Data Protection An important factor to consider when looking for a game development company is data protection. We use them to achieve the highest level of photorealism in video games.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

However, this was challenging to implement as Godot runs the game as a separate process from the editor for two reasons: The game process uses its own address space and therefore doesnt have to share CPU/GPU resources with the editor (or at least, not as much as if it was the same process). if something that worked fine in previous 4.x

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Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

AWS Games

The second was partnering with a third-party Backend-as-a-Service (BaaS) platform (a common choice for startup game studios), but Harmony found the solutions difficult to customize for their game. “We

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