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Programming the C64 with Visual Studio Code

Retro Game Coders

Ideally we would be able to use a familiar, modern, cross-platform IDE. vs64 extension welcome page in visual studio code Setting up VS64 The vs64 setup wizard There are three parts to using VS64: Installing the required tools (if you are going to be compiling and debugging). The recommended file extension is .asm

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. Seamless Debugging Debugging is a crucial part of mobile game development. Let’s find out.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The spring bone is an open source cross-platform module that is distributed by the VRM consortium under the MIT license. Thanks to the efforts of animation expert Silc Renew (Tokage), users no longer need to rely on specific bone structures and arbitrary layouts; this new tool allows for angle limitations, forward axis settings, etc.,

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EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

AWS Games

With Amazon Web Services (AWS) as its backend, the Metalhead team accelerate and optimized its development and deployment of “SMB 4,” ultimately launching the game simultaneously on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, with global support for cross-platform play.

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9 Popular Video Game Testing Tools in the Market to Level Up Your Game QA 

iXie gaming

Appium’s cross-platform compatibility enables you to test your video game on Android and iOS devices using one script. It facilitates profiling and debugging in C and C++ applications. PlaytestCloud PlaytestCloud enables you to playtest any video game on any platform, including iOS and Android.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. x ), which provides us with more reliable cross-platform implementations than the ones we had so far. This should help fix some issues which could affect specific platforms, as well as improve overall reliability and performance. HTML5: Threads, GDNative, AudioWorklet.

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Differentiable Slang: A Shading Language for Renderers That Learn

Nvidia

Slang is an open-source language for real-time graphics programming that brings new capabilities for writing and maintaining large-scale, high-performance, cross-platform graphics codebases. Scalar C++ : For debugging. GLSL or SPIR-V : For use with OpenGL and Vulkan. You can emit the same code to multiple targets.

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