Remove Cross platform Remove Debug Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The spring bone is an open source cross-platform module that is distributed by the VRM consortium under the MIT license. is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310. Overall, texture importing should feel faster and more stable than ever before. Import 4.4

Beta 106
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. Seamless Debugging Debugging is a crucial part of mobile game development. Let’s find out.

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Godot 3's renderer design explained

Mircosoft Game Dev

At the end of the day, the use case where Vulkan and DirectX12 make the most sense is when you have hundreds of thousands of objects, which are all different (different geometry, textures, etc.), As for DirectX12, it's only relevant for Windows/UWP, so there is no strong incentive for us to support it as a cross-platform engine.

Render 52
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Differentiable Slang: A Shading Language for Renderers That Learn

Nvidia

Slang is an open-source language for real-time graphics programming that brings new capabilities for writing and maintaining large-scale, high-performance, cross-platform graphics codebases. Scalar C++ : For debugging. GLSL or SPIR-V : For use with OpenGL and Vulkan. You can emit the same code to multiple targets.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. x ), which provides us with more reliable cross-platform implementations than the ones we had so far. This should help fix some issues which could affect specific platforms, as well as improve overall reliability and performance. HTML5: Threads, GDNative, AudioWorklet.