Remove Cross platform Remove Engine Remove Localization
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Godot Showcase - Somar

Mircosoft Game Dev

Frederic Plourde is the XR Lead at Collabora where he drives AR/VR strategy, business development, and open-source innovation, leading a team of talented engineers working on XR customer projects and Monado, the cross-platform open-source OpenXR runtime. Can you tell us more about how this works?

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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The spring bone is an open source cross-platform module that is distributed by the VRM consortium under the MIT license. by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. Navigation Navigation contains some of the oldest code in the engine.

Beta 106
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CI

Grumpy Gamer

The first one was not integrating FMOD into my engine. When the Thimbleweed Park engine got to the point where it could actually be used and David was brought on, I thought about CI. In the end, I built the Windows, Mac and Linux builds on my local machine. Today like like to talk about the second one. Of course not!

Build 130
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CI

Grumpy Gamer

The first one was not integrating FMOD into my engine. When the Thimbleweed Park engine got to the point where it could actually be used and David was brought on, I thought about CI. In the end, I built the Windows, Mac and Linux builds on my local machine. This didn't matter since the game code/files were 100% cross-platform.

Build 130
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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

Following the shuttering of “Paragon,” Epic Games released all “Paragon’s” assets for free use in Unreal Engine. On March 28, 2024, “Predecessor” released as free-to-play (F2P) with global cross-platform play support for Epic Games Store, Steam, PS4, PS5, Xbox Series X, and Xbox Series S, enabled by Amazon GameLift and Pragma.

Studios 75
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Puzzle Strike on iOS

Sirlin

Will you go heavy on economy, offense, or build an intricate engine? Launching with English and French language support, with German and Japanese localization on the way The iOS version of Puzzle Strike retails for $3.99 Gems fall into each player's gem pile every turn, and whoever's gem pile fills up first loses.

Puzzle 52