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Mobile gaming continues to dominate this category, accounting for $109.6 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Despite generating substantial revenues, major platforms like Twitch continue to struggle with profitability. billion in consumer spending in 2025E , up 4.6% billion (3.6%
Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. One out of four gamers play cross-platform as of 2023. This implies that players switch between mobile, PC, and console. As of 2022, the eSports market was about USD 1.38 Approximately 6.92
Executive Summary What: MARVEL SNAP is a mobile CCG by Second Dinner, a new studio founded by veterans from Hearthstone. Key strength: Its biggest strength is the gameplay perfectly adapted for mobile. So when it comes to mobile, it’s another of these genres that do not work as well in the West. Source: Data.ai Source: Data.ai
This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. While today's Game of War is little more than a profitable legacy title, the game was pivotal to growing the 4X sub-genre to what it is today - a $5B sub-genre on mobile in the Western markets. Then Yu-Gi-Oh came along.
Both of these titles with cross-platform play capacity. Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console. The PS is the most popular platform for this title, with around 40% of gamers. Source of information: Esports Chart’s Apex Legends and Fortnite page.
We're talking about massive layoffs across the tech industry and gaming in particular, new mobile game studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs. ? million despite lowest quarter since 2020 ?
Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ It will give way to a more consolidated and centralized ecosystem where users will have a lower number of options. Deconstructor of Fun Podcast ? TWiG 228 - Sega Buys Rovio!
While it’s proven that the MOBA core has not resonated in the Western markets on mobile , both League of Legends and DOTA2 are highly popular with the PC audience in the West. After initial Nintendo Switch launch, the game bursted onto mobile with 30M installs in the first week. So what happened to Pokemon Unite?
TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile.
Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, Mobile Games, Video Games, UI, and Social Networks. Winking Corporation. Keywords Studio. Art Bully Productions.
The studio also plans to leverage these investments in the future to similarly boost the player experience for other games in its catalog (such as Unseen on Steam and Strongman Simulator on Roblox) and cross market its titles. So far, the technologies have helped The Gang quickly publish the game to Steam for PC play testing.
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