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Penny Wise and Pound Foolish

Grumpy Gamer

I suppose I could look it up on the internets, but that seems like too much work. For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it’s quite impressive. Not sure where the phrase “penny wise and pound foolish” comes from.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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Penny Wise and Pound Foolish

Grumpy Gamer

I suppose I could look it up on the internets, but that seems like too much work. For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it's quite impressive. Not sure where the phrase "penny wise and pound foolish" comes from. One of the things I messed up on was not integrating FMOD.

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The Top Game Test Automation Tools You Need to Know About

iXie gaming

These games have high-quality visuals, animations, and sounds, which renders 100% manual testing infeasible. This capability is crucial in the world of cloud and cross-platform gaming. Its unique features work with Python and JS and support all internet platforms and browsers.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Rendering: Unified 2D batching. More rendering improvements. Dynamic BVH for rendering and GodotPhysics.