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ezEngine – The Easiest C++ Game Engine?

Game From Scratch

ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support. GameFromScratch.com ezEngine – The Easiest C++ Game Engine?

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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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Collaborating with AI: Script Analysis for Global Teams

Filmustage

Film production teams using AI script analysis tools see remarkable results. Today's AI analysis capabilities allow filmmakers to create detailed script breakdowns much faster than manual methods. Script breakdown tools with AI deliver standardized evaluations across different cultures and time zones.

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Using Script Breakdown to Enhance Budget Accuracy

Filmustage

This makes script breakdown a critical component in pre-production planning. By dissecting a script into its fundamental components, production teams gain a clearer picture of resource allocation, enabling more reliable budget forecasts. Streamline your pre-production with AI-powered script breakdowns!

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

Engine 52
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CI

Grumpy Gamer

I had the entire process scripted, so it was running a single bash script and all the Mac versions were built. This didn’t matter since the game code/files were 100% cross-platform. In the end, I built the Windows, Mac and Linux builds on my local machine. Same with Linux, boot the VM and do the builds.

Build 130
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CI

Grumpy Gamer

I had the entire process scripted, so it was running a single bash script and all the Mac versions were built. This didn't matter since the game code/files were 100% cross-platform. If you don't mind waiting 10 or 15 minutes for the build to start, both services are very reasonable (and free for open source projects).

Build 130