Remove Culling Remove Debug Remove Editing
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). It is not yet usable in production.

Beta 90
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Portal occlusion culling. Core: Promote object validity checks to release builds.

UX 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). Rendering: Various fixes to light culling ( GH-46694 ).

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52