Remove Culling Remove Editing Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Visual scripting. What we realized is that visual scripting really shines when combined together with the premade behaviors mentioned in the previous section.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Visual Scripting. A year ago, we decided to skip the release of Godot 2.2 Global illumination (GI).

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). In-depth documentation is available.

Beta 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). In-depth documentation is available.

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). In-depth documentation is available.

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Mesh 52