Remove Culling Remove Engine Remove Open World
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 78
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users.

AAA 145
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

beta just yet as we expect the engine to be unstable until we have more testing done. Throughout the last two years the core of the engine has seen a lot of improvements and refactoring to bring it to the next level in terms of maintainability, reliability, and performance. We don’t recommend migrating large projects to the Godot 4.0

Beta 52
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Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. It isn’t a panacea for all precision woes, especially if you’re building an open-world environment that contains extreme depth ranges.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Here are the main types: Directional Light. Texture Compression. Iterate and Test.

Art 52