Remove Culling Remove Engine Remove Polygon
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. To learn more about the implementation and results, we sat down with Yuheng Zou, game engine developer at NetEase. And we decided to try it out.

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Beta 52
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Godot's new renderer, progress report #3

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. an edge in quality over existing mainstream engines. Implement post process effects: DOF Blur, Bloom and Tone Mapping. TODO for Milestone #4 (January 2017). Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Implement Decals.

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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Beta 52
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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. In Godot, unlike in other engines, probes are also implemented as dual paraboloid. Other popular game engines present hard edges between one probe and the next. TODO for Milestone #3 (December 2016). Add Clustered lighting (before this all is forward).

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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Beta 52