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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New audio engine. SVG support.

Render 52
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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA. NVIDIA OptiX 7.4 Image Courtesy © 2021 Koke Nunez.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

beta just yet as we expect the engine to be unstable until we have more testing done. Throughout the last two years the core of the engine has seen a lot of improvements and refactoring to bring it to the next level in terms of maintainability, reliability, and performance. We don’t recommend migrating large projects to the Godot 4.0

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! mbedtls 2.16.11. Downloads.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! In-depth documentation is available.

Beta 52