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Donations and corporate grants play a vital role in enabling us to develop Godot at this sustained pace, since they are our only source of income, and are used 100% to pay developers to work on the engine. Rendering: Portal occlusion culling. Portal occlusion culling. Thanks to all of you patrons from the bottom of our hearts!
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! Core: Fix dangling Variants ( GH-38119 ). CSG: Various bug fixes ( GH-38011 ). Editor: Add rotation widget to 3D viewport ( GH-33098 ).
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! Core: Fix leaks and crashes in OAHashMap ( GH-38828 ). CSG: Various bug fixes ( GH-38011 ). API documentation updates.
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! Core: Fix leaks and crashes in OAHashMap ( GH-38828 ). CSG: Various bug fixes ( GH-38011 ). API documentation updates.
stable branch in January 2020 as a major update to our free and open source game engine. Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! Godot contributors released the Godot 3.2
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). And many more bug fixes and usability enhancements all around the engine! C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).
in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.
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