Realistic Lighting in Justice with Mesh Shading
Nvidia
MAY 21, 2021
His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. With MeshShaders, the culling algorithms we use can be of great flexibility.
Let's personalize your content