Remove Culling Remove Feature Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

Games 78
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. x, but lacked several features. Here are some of the most outstanding features coming for Godot 4.0 The turn of porting the GPU particle system to Godot 4.0 has arrived. Since Godot 3.0,

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

There were a few very important features that we didn’t manage to review in time for previous betas, and which have now been implemented in beta 3. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. Major changes. This beta 3 is not only bugfixes though!

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

There were a few very important features that we didn't manage to review in time for previous betas, and which have now been implemented in beta 3. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. Major changes. This beta 3 is not only bugfixes though!

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

support, Bullet as the 3D physics engine, and many other features which are described in depth below. which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, New features of Godot 3.0.

Render 52