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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With MeshShaders, the culling algorithms we use can be of great flexibility.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Rendering is significantly more efficient in Godot 4.0,

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. Most game engines nowadays start with HLSL or CG as a base and offer it to the user directly. Rasterizer design.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Pushing PC Gaming to New Levels With our work with ray tracing, DLSS and Reflex, NVIDIA is revolutionizing what is possible from a GPU. Ray tracing and DLSS are supported in the biggest PC game launch ever – Cyberpunk 2077. Ray tracing and DLSS is supported in the most popular game – Minecraft. and UE4.26.1,