Remove Culling Remove Game Engine Remove Simulation
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Cars/people in city simulators, where thousands appear all across the city.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With MeshShaders, the culling algorithms we use can be of great flexibility.

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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. Other popular game engines present hard edges between one probe and the next. It works well to simulate cloth or Mario-Galaxy style art. TODO for Milestone #3 (December 2016). Implement the new version of the Godot SVO-based Light Baker. Ambient Occlusion.

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Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. For illustrative purposes, I’m simulating a 4-bit normalized integer depth buffer, so there are 16 evenly-spaced tick marks. Here’s my source code —Python 3.4

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. The Dodge The Creeps C# demo running on the iOS Simulator. Core: Fixed false positives in the culling system ( GH-37863 ). And many more bug fixes and usability enhancements all around the engine! But Godot 4.0

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Simulates how light bounces between surfaces, making lighting look more natural and filling in dark areas. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Learn the lighting features in your game engine and explore software like Unreal Engine, Unity, or Blender. Rasterization.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,