NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine
Nvidia
FEBRUARY 11, 2021
Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,
Nvidia
FEBRUARY 11, 2021
Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,
Mircosoft Game Dev
JANUARY 29, 2018
Auto-tiling in tile maps. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Auto-tiling in tile maps.
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Mircosoft Game Dev
JULY 27, 2021
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Extensive documentation will be available soon.
Mircosoft Game Dev
AUGUST 6, 2021
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). In-depth documentation is available.
Mircosoft Game Dev
OCTOBER 6, 2021
CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.
Mircosoft Game Dev
OCTOBER 19, 2021
CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.
Mircosoft Game Dev
AUGUST 19, 2021
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). In-depth documentation is available.
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