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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

In addition, RenderDoc, which is integrated into Unity’s editor, allows for frame capture and detailed analysis of how frames are composed, down to native graphics commands and GPU resources. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

By utilizing these powerful features, the graphics of your games will become more realistic. Get it for free: [link] Despite my excitement, I consulted with the person responsible for the graphics in Cocos Cyberpunk to verify certain aspects before downloading from the Cocos Store. is capable of handling big projects.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

It can be directly in the AS build calls or in some related task like the culling of the objects. Cull instances for TLAS. Instead, cull instances depending on the situation. For example, consider culling based on an expanded camera frustum. Use face culling only when required for correctness.

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Unlocking GPU Intrinsics in HLSL

Nvidia

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Realistic use cases of the intrinsics in graphics applications are usually complicated.

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